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  3. Merge Audio

Merge Audio

Join compatible audio files in selected order without adding a transition.

Use this tool
Browser-local processingNo input upload to TOOLGRIDReview before copy
Formats and processing
Input
PCM WAV audio
Output
Merged audio file
Runtime
FFmpeg WASM
Browser-local workspaceStart below with browser-local processing.

Tool code processes selected files and entered content in your browser and does not submit them to a TOOLGRID processing endpoint. TOOLGRID measures tool usage, not the content you enter.

Loading tool…

Browser-basedWhat this tool does

Concatenate two or more compatible local audio files. The fast path expects matching codec, sample rate, channel layout, and container characteristics.

Processing starts only after you choose files and press the action button. The media engine is not preloaded on the homepage or ordinary tool pages.

Representative tasks

What you can do with this tool

Join matching chapter exports

Combine tracks created with the same recorder or export preset.

Boundaries

What to check before relying on the result

  • Mismatched inputs can fail and should be converted to one shared format first.
  • The workspace does not crossfade, normalize loudness, or remove gaps.
Mediabunny documentationffmpeg.wasm documentationMDN WebCodecs API

How to use

  1. 1

    Choose the audio files from your device.

  2. 2

    Review the detected media facts and task-specific controls.

  3. 3

    Start the local job, watch progress, or cancel to terminate the worker.

  4. 4

    Play or inspect the downloaded result before replacing the source.

Use Cases
Join matching chapter exports

Combine tracks created with the same recorder or export preset.

Continue the workflow

Order matching files, merge, and listen across every boundary for gaps, clicks, or level changes.

Tips & Tricks
Start with a short representative file

Confirm codec and browser support before committing device time to a long source.

Keep the source

Every output is a new file. Retain the original until you have completed a full playback check.

FAQ

Is my media uploaded to TOOLGRID?

No. The selected files are written into an in-browser worker file system. The self-hosted encoder assets are downloaded separately, but TOOLGRID does not receive the selected media for processing.

Why can a local media job be slow?

The compatibility encoder runs single-threaded in WebAssembly and is limited by device CPU, available memory, source duration, resolution, codecs, and browser behavior.

What should I verify in the result?

Check playback, duration, seeking, video and audio synchronization, expected tracks, visual quality, and actual file size in the browser or player used by your audience.

Continue this workflow

Useful next steps

Open a nearby browser tool when you need to validate, convert, or reuse the result.

Convert AudioAudio Tools · Local→Trim AudioAudio Tools · Local→Change Audio SpeedAudio Tools · Local→